I don’t even know where this game came from. I looked up greed dice games online, and this is not what popped up, so bear with me. This game is a great little strategy/luck game, and all you need is a couple of dice.
The rules are pretty simple.
-One player rolls both dice. If you are in the game, you get the points on the dice. 5 and a 2 is worth seven points. First to 100 wins. (Or, you can play to 200 for a longer game.)
-Doubles are worth double. For example: double fours are worth 16.
-BUT BE CAREFUL. If either dice comes up with a “1,” all standing players lose whatever points that they have earned that round.
-This is why the game is called greed. If the first three rolls are “5/2” and then “4/4” and then “3/6,” any players standing up have earned 7, 16 and 9 points for a total of 32 points. At any point, a player can leave the game to protect the points that they have earned. A “greedy” player will stay stay in the game longer, and risk their points against the dice.
-Once you decide to leave the game, you get to keep the points that you have earned, BUT you can’t earn any more points until a “1” is rolled and a new player starts rolling the dice. You are safe, but you might miss out on points.
-(One last rule: Double Ones on the dice cause all standing players to lose ALL points earned over all rounds. It is a fun hail-mary rule that can totally change the game)
I learned this game from a roommate in Seattle, and I have returned to it often. It’s a quick travel game, and it works with 2 players all the way up to a class full of kids.
With a class, I like to have the kids track their own scores and they show that they are in the game by standing up. (They sit to show that they are out of the game). It’s a fun little game if you find yourself with 20 minutes in class!